Realtime Rendering and Graphics Engineer
Company: Adobe
Location: San Jose
Posted on: November 6, 2024
Job Description:
Realtime Rendering and Graphics EngineerOur CompanyChanging the
world through digital experiences is what Adobe's all about. We
give everyone-from emerging artists to global brands-everything
they need to design and deliver exceptional digital experiences!
We're passionate about empowering people to create beautiful and
powerful images, videos, and apps, and transform how companies
interact with customers across every screen.We're on a mission to
hire the very best and are committed to creating exceptional
employee experiences where everyone is respected and has access to
equal opportunity. We realize that new ideas can come from
everywhere in the organization, and we know the next big idea could
be yours!The opportunityAt Adobe, we're seeking an exceptional
Graphics Engineer to join our innovative team. In this role, you'll
craft cutting-edge realtime graphics optimized for desktop, web,
and mobile platforms. As part of our team in 3D Labs, you will be
pivotal in designing, developing, and maintaining groundbreaking
applications bringing cutting-edge 3D algorithms, AI, and
innovative UX to rethink the way users can create phenomenal
content.Key responsibilities:
- Develop high-performance graphics applications using Vulkan,
OpenGL, DirectX, Metal, WebGL and WebGPU
- Design novel rendering algorithms and techniques and develop
the necessary mathematics as needed
- Optimize rendering pipelines for various hardware
configurations
- Ensure the visual quality bar of the application
- Collaborate with cross-functional teams to integrate graphics
solutions into Adobe productsIdeal candidate:
- Strong background in computer graphics and realtime
rendering
- Great foundation in performance optimization, ideally including
on mobile devices
- Knowledge of Signed Distance Fields, differential geometry,
integral calculus, physics
- Understand the pros and cons of Functional Programming, Data
Oriented Design over Object Oriented Programming
- Proficiency in C, C++ and JavaScript
- Experience in game development
- Experience with graphics APIs and web technologiesPassion for
creating visually stunning and efficient graphics applications
- Sense of aesthetics and can create art and speak to artistsJoin
us in shaping the future of digital creativity. Apply now to push
the boundaries of what's possible in computer graphics!Our
compensation reflects the cost of labor across several U.S.
geographic markets, and we pay differently based on those defined
markets. The U.S. pay range for this position is $173,300 --
$312,200 annually. Pay within this range varies by work location
and may also depend on job-related knowledge, skills, and
experience. Your recruiter can share more about the specific salary
range for the job location during the hiring process.At Adobe, for
sales roles starting salaries are expressed as total target
compensation (TTC = base + commission), and short-term incentives
are in the form of sales commission plans. Non-sales roles starting
salaries are expressed as base salary and short-term incentives are
in the form of the Annual Incentive Plan (AIP).In addition, certain
roles may be eligible for long-term incentives in the form of a new
hire equity award.Adobe will consider qualified applicants with
arrest or conviction records for employment in accordance with
state and local laws and "fair chance" ordinances.Adobe is proud to
be an Equal Employment Opportunity and affirmative action employer.
We do not discriminate based on gender, race or color, ethnicity or
national origin, age, disability, religion, sexual orientation,
gender identity or expression, veteran status, or any other
applicable characteristics protected by law.Adobe aims to make
Adobe.com accessible to any and all users. If you have a disability
or special need that requires accommodation to navigate our website
or complete the application process, email accommodations@adobe.com
or call (408) 536-3015.
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Keywords: Adobe, Madera , Realtime Rendering and Graphics Engineer, Engineering , San Jose, California
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